Buffs and Debuffs explained. In order to Slice a Mod it must be Level 15 and have 5 dots. The mods optimizer gets its data from the swgoh.help API. In order to Slice a Mod it must be Level 15 and have 5 dots. By leaving the "Remember existing mods" box checked when you fetch your data, the optimizer will update any mods …
The bottom number is the max increase characters will get when all of the required number of mods for that set have been maxed out at Level 15. Here are the odds that it will have various qualities:To find the combined odds, multiply the two percentages. Depending on the Tier players acquire the mod at, these are usually applied at random to the mod when it reaches certain Levels. Mods will randomly appear in the store, giving you a chance to preview them before you purchase them with crystals or credits.
Mods are used to increase a character's stats, which allows the players the ability to change how their characters base stats work. The first number under Set Bonus is the minimum increase characters will get to that stat for having all required pieces, but some or all are not max level. Good Luck!Which is the most efficient way to get mods?
As mentioned in In addition to the Primary stat, mods can have lesser increases on up to 4 different stats. They are the only part of the system that allows players to choose what stats they would like to increase. The Mod Set determines the stat bonus characters get when they meet the required number of equipped pieces. Character Sets Receiver Holo-Array Data-Bus Multiplexer; ARC Trooper: Speed: Offense / Critical Damage: Protection: Offense : Aayla Secura: Speed: Critical Chance / Critical Damage: …
So, if you just want more mods to use in various places, go for the Mod Challenges. Mods are broken down into Dots, Levels, Colors/Qualities, Shapes, Sets, Primary Stats, and Secondary Stats.
Mods were introduced to the game on July 12, 2016.
There are 6 Dots/Rarities, 15 Levels, 5 Colors/Qualities, 6 Shapes, 8 Mod Sets, 11 Primary Stats, and 12 Secondary Stats available for mods, making Mods the single most complex part of Star Wars Galaxy of Heroes. On July 15, 2016 the game was updated to give much smaller increases to character stats from mods. For example, if you have a green mod with a secondary stat of speed, when you level that mod up to 3, that speed will increase by a random amount, but that's the only chance for that speed to increase. Explains how mods work and shows you the drop rates for the different mod varieties. Read more posts by this author.
While these slots have a specific name, they are commonly referred to by the shape instead. Once the optimizer has seen a mod as equipped, though, it can "Remember" that mod the next time you fetch data. Mods were introduced to the game on July 12, 2016. It depends on what you want.
Here are the possible primary stats for each mod shape, and the maximum value that you will get when you level the mod up to 15.Mods also come in different colors: White, Green, Blue, Purple, and Gold with Gold being the rarest and best. For example, if you want a 5• purple cross, thats a 0.3% chance (0.02*0.14=0.0028). The system unlocks at Player Level 50 and characters must be Level 50 in order to equip them. Primary stats are the main assigned stat that a mod will increase.
Mods Master List Helper - Find the best mods for each character Which mod for every character in SW:GoH Based on the work from redditor Skelturix ( Click here for original content ), I did a little upgrade to his spreadsheet, transforming it in a searchable and filterable list directly accessible below . Data Files. Each character is able to equip up to 6 mods at one time.The name of the mod contains the rarity, tier, set, and slot.